The gameplay is everything I expected and much, much more. The game utilizes the Unreal engine and does a very good job at using its potential. Of course, there are the occasional blurry textures absolutely every game has, but that is is no way adetriment to the enjoyment of how good the twisted, yet beautiful Wonderland and its inhabitants look.Alice in particular is quite detailed, her hair flows around very naturally while jumping/running and her movements are believable and more or less realistic.
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The graphics, while not being exactly groundbreaking (but who said they have to be?) are quite something - Alice herself, the locations, enemies all look gorgeous and there is extreme attention to detail in a lot of departments. Every weapon, naturally, has its own tactics, much like in the original game. The game knows the player wants a challenge and rightfully delivers. What I love even more is that fighting requires tactic - you can't win by just sitting and spamming one attack in one place. I loved how McGee and his team preserved the core original style, but brought much innovation into the sequel's.Weapons are over-the-top, extremely fun to use and original. Bumby (for me, at least.) The game has a great variety of characters, all unique, all interesting, all with their separate personalities and you're often left wondering what are their real intentions. The vocie acting.It's just perfect, I can't say much about that.There are fcew NPCs that aren't on par, but the ones who stand out the most are Alice and Dr. The dialogue is witty, doesn't feel forced, lines are often cryptic and metaphoric, they perfectly fit with the dark tone the game sets by shrouding a lot of what is said in mystery. I'd lie through my teeth if I said I didn't expect both to be top-notch, but I was still very, very pleased with what they did. Which brings us to the next major strong point of the game - the vocie acting and dialogue. Mostly every NPc you encounter actually has something to say - not random gibberish, mind you.And Alice often responds. The controls are fluid and require little getting used to, they just seem natural and aren't that hard to master.The camera is great, rotation is very helpful and the ability to go intro first person is a great touch.Alice's movements are great, her motion capture is very well done, her facial expressions are great. They're errie yet beautiful.They juggle your mood from sadness to hope.The style of music itself is somewhat different from the original game, but the QUALITY is in no way worse. Most of the pieces are outstanding in their own, like the main theme, some of the battle music.They do a flawless job of enhancing the atmosphere without being intrusive. The music.Let's just say that while I was disappointed at first that Chris Vrenna is only doing one track for the new game, the new composer nails it perfectly and does a fantastic job. The intro cinematic is macabre, moody, dark, pulls you in the moment it starts and sets the mood perfectly. There is a plethora of collectibles, bonus objectives, the so-called "memories", etc., but none of them are boring or tedious to get.There is a huge variety of clothing for Alice as well.
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Where do I even begin? This new iteration of Alice appears to be bigger and better in every way. Where do I If there's one thing I expected with the second game, it was not to be disappointed. If there's one thing I expected with the second game, it was not to be disappointed.